<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-11048995</id><updated>2011-11-03T19:06:46.969-07:00</updated><title type='text'>Puzzle Can(n)on</title><subtitle type='html'>A group effort exploring the design and aesthetics of puzzles from the points of view of creators and solvers.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Tablesaw</name><uri>http://www.blogger.com/profile/06279075059864440294</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-11048995.post-113589729213622253</id><published>2005-12-29T15:01:00.000-08:00</published><updated>2005-12-29T15:01:32.146-08:00</updated><title type='text'>Plain Vanilla Link Post</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;A number of those who read this blog regularly - well, as regularly as it gets updated, anyway - are participants in the MIT Mystery Hunt, or at least follow it from afar (as I do). The link I'm about to post has nothing to do with the Mystery Hunt propery, but is worthy of note here for the torturous trivia/puzzle contests often posted there. If you're looking for challenging Google-proof trivia/puzzle hybrids for practice, there are a number of them here. It also has the only on-line forum I know of dedicated to GAMES magazine (and even then, mostly to its contests - what a competitive bunch!) If you're lucky (or perhaps, if you're not), I will hopefully post my personal assessment of the site's contests here at a later time.&lt;br/&gt;&lt;br/&gt;At any rate, without further ado: &lt;a href="http://jumbledpileofperson.typepad.com/games/"&gt;The Ultimate Calculatrivia Discussion Place&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-113589729213622253?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/113589729213622253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=113589729213622253&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/113589729213622253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/113589729213622253'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/12/plain-vanilla-link-post.html' title='Plain Vanilla Link Post'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-112011557874147254</id><published>2005-06-29T23:51:00.000-07:00</published><updated>2005-06-30T00:12:58.756-07:00</updated><title type='text'>Two More New Puzzle Blogs</title><content type='html'>If your puzzle interests run towards the World Puzzle Championships, perhaps &lt;a href="http://www.wpcblog.com/"&gt;this blog&lt;/a&gt; is for you. There's actually been quite a lot posted there already in the week-or-so since it opened, and some of it is quite relevant with respect to the puzzles-as-game dynamic.  (Thanks to Chris Dickson for starting the blog and posting about it here in the comments to a previous posting.)&lt;br /&gt;&lt;br /&gt;On the other hand, if your tastes run to the NYTimes crossword, perhaps &lt;a href="http://nytcrosswords.blogspot.com/"&gt;this blog&lt;/a&gt; is for you.  It's a good way to keep up with what the fuss is about for various NYT puzzles if, like me, you're too busy to actually avail yourself of a subscription to the puzzles themselves.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-112011557874147254?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/112011557874147254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=112011557874147254&amp;isPopup=true' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/112011557874147254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/112011557874147254'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/06/two-more-new-puzzle-blogs.html' title='Two More New Puzzle Blogs'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111971024311641282</id><published>2005-06-25T07:28:00.000-07:00</published><updated>2005-06-25T07:37:23.123-07:00</updated><title type='text'>Deadly Puzzles of Death.</title><content type='html'>Most of my time right now is directed at the upcoming &lt;a href="http://www.puzzlers.org/cons/"&gt;convention&lt;/a&gt; of the National Puzzlers' League, which will be in my hometown of Los Angeles.  I've got a few puzzle commitments that I'm struggling to wrap up, along with my mundane life.&lt;br /&gt;&lt;br /&gt;I intended to write a post about my favorite computer puzzle game of all time, &lt;a href="http://www.caravelgames.com/"&gt;Deadly Rooms of Death&lt;/a&gt;, but after putting it off for a while, &lt;a href="http://www.mathpuzzle.com"&gt;Ed Pegg, Jr.&lt;/a&gt;, has beaten me to it.  The article, part of his always-interesting "Math Games" column at &lt;a href="http://www.maa.org"&gt;MAA.org&lt;/a&gt;, says most of the things I wanted to say.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.maa.org/editorial/mathgames/mathgames_06_13_05.html"&gt;Read the article&lt;/a&gt;, and pretend I wrote something very similar.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111971024311641282?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111971024311641282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111971024311641282&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111971024311641282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111971024311641282'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/06/deadly-puzzles-of-death.html' title='Deadly Puzzles of Death.'/><author><name>Tablesaw</name><uri>http://www.blogger.com/profile/06279075059864440294</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111913987185282151</id><published>2005-06-18T16:17:00.000-07:00</published><updated>2005-06-18T17:11:11.856-07:00</updated><title type='text'>Post for WPC Qualifiying Test Comments</title><content type='html'>This post is being made primarily for discussing the puzzles on today's World Puzzle Championship qualifier.  The WPC qualifying test is one of a select few venues where there are a significant number of new or seldom-seen puzzle types, ideas or twists are presented, and I plan to comment on at least a couple of them over the next day or two as I find the time. &lt;br /&gt;&lt;br /&gt;As always, your comments are also welcome.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111913987185282151?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111913987185282151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111913987185282151&amp;isPopup=true' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111913987185282151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111913987185282151'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/06/post-for-wpc-qualifiying-test-comments.html' title='Post for WPC Qualifiying Test Comments'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111872713857845792</id><published>2005-06-13T22:25:00.000-07:00</published><updated>2005-06-13T22:32:18.586-07:00</updated><title type='text'>WPC qualifier this weekend + New Crossword Blog</title><content type='html'>For those of you who like logic/math/visual/other language-independent puzzles, this is a quick reminder to surf over to &lt;a href="http://wpc.puzzles.com"&gt;http://wpc.puzzles.com&lt;/a&gt; to sign up for the test that will be used to select members of the US and Canadian teams (among others) for the World Puzzle Championships this year in Hungary.  If you want to be elgible for selection for one of these teams, you should sign up by June 16th, 2005; the test itself will be on Saturday June 18th. &lt;br /&gt;&lt;br /&gt;I'm planning to post here post-test to discuss the test from a design and/or solving perspective, time permitting.&lt;br /&gt;&lt;br /&gt;Also of note: a brand spankin' new &lt;a href="http://crosswordfiend.blogspot.com/"&gt;crossword blog&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111872713857845792?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111872713857845792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111872713857845792&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111872713857845792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111872713857845792'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/06/wpc-qualifier-this-weekend-new.html' title='WPC qualifier this weekend + New Crossword Blog'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111760764082357929</id><published>2005-05-31T23:28:00.000-07:00</published><updated>2005-05-31T23:34:26.216-07:00</updated><title type='text'>I can't resist posting this link...</title><content type='html'>... and if you follow the &lt;a href="http://www.sfsymphony.org/templates/pgmnote.asp?nodeid=3497&amp;callid=3258"&gt;link&lt;/a&gt;, you'll see why.  You'll need to scroll about halfway down, to the paragraph starting with "In 1983, between work on the two operas, Knussen composed Music for a Puppet Court", and the paragraphs immediately following it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111760764082357929?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111760764082357929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111760764082357929&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111760764082357929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111760764082357929'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/05/i-cant-resist-posting-this-link.html' title='I can&apos;t resist posting this link...'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111760728287178169</id><published>2005-05-31T23:05:00.000-07:00</published><updated>2005-05-31T23:28:02.876-07:00</updated><title type='text'>Puzzle piece in Slate</title><content type='html'>&lt;a href="http://www.slate.com/id/2119796/"&gt;Slate&lt;/a&gt; has a new piece up about Sudoku (aka "Number Place") puzzles.&lt;br /&gt;&lt;br /&gt;I was one of the people who responded to a message the author of this piece sent along to the cruciverb list, and some of what I wrote seems more generally applicable, especially to those individuals who (like me) have an interest in creating brand new puzzle types.&lt;br /&gt;&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;Here are my thoughts as to some reasons why sudoku is currently as popular as it is:&lt;br /&gt;&lt;br /&gt;1) Sudoku provides mentally engaging activity without requiring excessive cleverness. Sudoku puzzles have a simple structure that is easy to explain and understand, and because the puzzle is structured to require deductive logic exclusively (or almost so), the technique for solving them is also easy to understand.  Not only that, the deductive structure ensures that few mistakes (and no dead-ends) occur, and any mistakes that do occur are easily corrected.&lt;br /&gt;&lt;br /&gt;2) Effort is rewarded.&lt;br /&gt;&lt;br /&gt;Sudoku provides visible progress at a steady pace, and as more of the puzzle is completed, it becomes easier to solve.&lt;br /&gt;&lt;br /&gt;3) Sudoku puzzles tend to vary significantly from one another.&lt;br /&gt;&lt;br /&gt;While the same basic techniques are used to solve any puzzle, the sheer number of combinations for the puzzle - millions for each 3x3 area of the puzzle - generally guarantees that two arbitrary sudoku puzzles provide very different solving experiences.&lt;br /&gt;&lt;br /&gt;Reason 1 + Reason 2 + Reason 3 = a puzzle that always provideds mental stimulation and a feeling of accomplishment.  I get tired of solving these after the second or third puzzle, and move on to something else, but many people do not get tired of these puzzles, and this formula for consistent gratification keeps them interested in solving.&lt;br /&gt;&lt;br /&gt;----------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;It turns out the author's experiences with these puzzles, as described in his article, seem to align fairly closely with my analysis.  It's instructive, at the very least, that puzzle enjoyment for the non-puzzle-geek types is not tied into puzzles being difficult, but rather with the solving process itself.  Kinda like all the cliches about "it's not the destination, it's the journey".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111760728287178169?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111760728287178169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111760728287178169&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111760728287178169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111760728287178169'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/05/puzzle-piece-in-slate.html' title='Puzzle piece in Slate'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111624957134234646</id><published>2005-05-16T06:14:00.000-07:00</published><updated>2005-05-16T06:19:31.356-07:00</updated><title type='text'>Harvard Puzzle Hunt</title><content type='html'>Last week a small group of students, inspired by the MIT Mystery Hunt, held the Harvard Puzzle Hunt. While the hunt only attracted a few teams (eight teams registered, four teams participated), the hunt itself was very well done, with some very well done puzzles.&lt;br /&gt;&lt;br /&gt;Here is the URL for the Hunt: http://hcs.harvard.edu/hunt/. Click on Grey Labyrinth  and use the username grey, password paladin to gain access.&lt;br /&gt;&lt;br /&gt;Of special note are the puzzles American Idol, Majority Report, Daily Double and Mixed Reviews (all round two puzzles). The Remix is a standard idea for a puzzle, but earns points for using numerous ungoogleable clips.&lt;br /&gt;&lt;br /&gt;Discussion of the puzzles, with heavy spoilers, are here: http://www.greylabyrinth.com/discussion/viewtopic.php?t=8033&amp;start=0&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111624957134234646?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111624957134234646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111624957134234646&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111624957134234646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111624957134234646'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/05/harvard-puzzle-hunt.html' title='Harvard Puzzle Hunt'/><author><name>Foggy Brume</name><uri>http://www.blogger.com/profile/08730721309821038212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111394015708599744</id><published>2005-04-19T12:47:00.000-07:00</published><updated>2005-04-19T16:54:32.476-07:00</updated><title type='text'>Google Pursuit</title><content type='html'>A &lt;a href="http://www.danieldrezner.com/archives/002000.html"&gt;former professor&lt;/a&gt; of mine points to a &lt;a href="http://slate.msn.com/id/2116689/"&gt;Slate article&lt;/a&gt; by Bryan Curtis from last week about the death of generalist trivia and rise of specialist trivia. I responded with a comment in the professor's blog, but thought this might be an appropriate topic for here, as well.&lt;br /&gt;&lt;br /&gt;Since many puzzles are, at their root, trivia puzzles (crosswordese, after all, is largely words known and used for no other purpose than crosswords), I would say that both generalist and specialist trivia are still going strong. Generalist trivia can serve you well in crosswords and pub quizzes; specialist trivia can serve you well in pop culture puzzles and the like. But really, both will always serve you well. Any trivia game, but especially a team game, practically demands a group of capable generalists, each with a different specialization.&lt;br /&gt;&lt;br /&gt;Another complaint the article makes is of Google as the death of trivia. Aside from the ridiculous notion that people would be playing Trivial Pursuit with their laptops open in front of them, any more than they'd play Scrabble with an anagram generator on hand, it ignores the notion that trivia writers are capable of adapting to the situation. The &lt;a href="http://web.mit.edu/puzzle/www/"&gt;Mystery Hunt&lt;/a&gt; has had to adapt to the new situation and my comment in the above-linked blog points to some of the many ways it has done so. Similarly, trivia competitions like those at &lt;a href="http://wso.williams.edu/orgs/trivia/"&gt;Williams&lt;/a&gt; have found ways to make trivia difficult and enjoyable, even with Google readily available.&lt;br /&gt;&lt;br /&gt;If Trivial Pursuit is dying (a claim Curtis' own story belies with statements like "23 years after its American debut, the original edition still accounts for a huge percentage of Trivial Pursuit's 80 million units sold."), it is because it is 23 years old and not suited to today's audiences, not because the trivia game is dying.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111394015708599744?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111394015708599744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111394015708599744&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111394015708599744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111394015708599744'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/04/google-pursuit.html' title='Google Pursuit'/><author><name>Fuldu</name><uri>http://www.blogger.com/profile/15512220266036709482</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111331026705958067</id><published>2005-04-12T05:41:00.000-07:00</published><updated>2005-04-12T05:51:07.060-07:00</updated><title type='text'>The Logic Problem</title><content type='html'>I'll throw this out there as a general question, but how does one gauge the difficulty of a logic problem, and more importantly, how does one write a logic problem intentionally of a specific difficulty level?&lt;br /&gt;&lt;br /&gt;I've faced these questions recently and in the past when attempting to write logic problems as part of larger extravaganza. Since most have time constraints, it's difficult to justify writing a logic puzzle that could take 3 hours, but I also don't want to come up with a super easy puzzle that can be finished in 15 minutes.&lt;br /&gt;&lt;br /&gt;My own experience, both solving and constructing, has shown the following:&lt;br /&gt;1) Number of data categories and values within the data categories. If you've got three men with three hats and three dogs, all of different types, you can create a very simple logic puzzle. Whereas eight space aliens from different planets who are all different colors carrying different cargo and flying to the same eight planets as before (just not their own) in a certain amount of time would require a lot more clues.&lt;br /&gt;2) Number of data categories with unknown data points within the category. For example, in the previous space alien one, the times could be given as from 1 to 10 light years, in 0.5 increments. That gives 19 possible values, of which only 8 will be used.&lt;br /&gt;3) Complexity of the first few break-ins. Knowing Tex owns the mastiff is an obviously easy clue. Using four different clues to establish that the alien who travelled the least is one of two, thereby eliminating one of two planets that could have been the least, is a pretty difficult piece of reasoning.&lt;br /&gt;4) Sequential rankings. I find that if a puzzle uses clues that order data, not eliminate certain matchups, this can be especially difficult.&lt;br /&gt;&lt;br /&gt;For my money, Official actually makes the best logic puzzles. Usually over 70, with the 5-star puzzles truly deserving of the ranking. The first 1/3 of the book is a great warm-up, while the later 3 and 4-star puzzles have challenges all there own. But I've easily spent a good two days on a 5-star from them before. Dell's not too bad, but the only reason to get Dell, IMHO, is to follow the continuing saga of Barnaby and Dorabella.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111331026705958067?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111331026705958067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111331026705958067&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111331026705958067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111331026705958067'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/04/logic-problem.html' title='The Logic Problem'/><author><name>Foggy Brume</name><uri>http://www.blogger.com/profile/08730721309821038212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111246681559575617</id><published>2005-04-02T10:32:00.000-08:00</published><updated>2005-04-02T10:33:35.600-08:00</updated><title type='text'>Black and White's Anatomy.</title><content type='html'>The Kevin McCann's indispensable site &lt;a href="http://www.cruciverb.com/"&gt;Cruciverb.com&lt;/a&gt; has hosting a series called "Anatomy of a Crossword Construction." There are &lt;a href="http://www.cruciverb.com/index.php/htmlpages/c96/"&gt;two entries&lt;/a&gt; so far, with promise of more to come. In the first, "&lt;a href="http://www.cruciverb.com/index.php/htmlpages/256"&gt;Anatomy of a Record-Breaking 19-Black Square Puzzle&lt;/a&gt;," Manny Nosowsky talks about his record-breaking &lt;a href="http://query.nytimes.com/premium/xword/Mar1105.puz"&gt;March 11&lt;/a&gt; puzzle &lt;i&gt;(available to subscribers)&lt;/i&gt;.  The second is "&lt;a href="http://www.cruciverb.com/index.php/htmlpages/259"&gt;Anatomy of the 2005 ACPT Playoff Puzzle&lt;/a&gt;" by Byron Walden &lt;i&gt;(available with all American Crossword Puzzle Tournament puzzles at their &lt;a href="http://www.crosswordtournament.com/"&gt;website&lt;/a&gt;)&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;It's started a something of a trend, and readers of &lt;a href="http://www.ericberlin.com"&gt;Eric Berlin&lt;/a&gt;'s blog were able to badger him into writing an &lt;a href="http://www.ericberlin.com/mt/archives/2005/04/im_pretty_sure.html"&gt;informal anatomy&lt;/a&gt; of yesterday's &lt;cite&gt;New York Sun&lt;/cite&gt; puzzle, "&lt;a href="http://www.nysun.com/crosswords/puzzle_dir/archive_dir/nys050401.puz"&gt;The Edge of Reason&lt;/a&gt;."&lt;br /&gt;&lt;br /&gt;&lt;i&gt;(Puzzles require &lt;a href="http://www.litsoft.com/across/alite/download.htm"&gt;AcrossLite&lt;/a&gt;, and all Anatomies contain spoilers for their respective puzzles.)&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111246681559575617?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111246681559575617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111246681559575617&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111246681559575617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111246681559575617'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/04/black-and-whites-anatomy.html' title='Black and White&apos;s Anatomy.'/><author><name>Tablesaw</name><uri>http://www.blogger.com/profile/06279075059864440294</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111063404498913737</id><published>2005-03-28T09:00:00.000-08:00</published><updated>2005-03-28T06:08:39.996-08:00</updated><title type='text'>The Possibilities Are Endless(?)</title><content type='html'>During the &lt;a href="http://www.mit.edu/~puzzle/05/setec/"&gt;MIT Mystery Hunt&lt;/a&gt; this year, one aspect of one of the meta-puzzles by which our team was fascinated was the seeming straightjacket constructors would have had to create that meta-puzzle. (The orange puzzle used the words Adman, Rime, Pastries, Plague, Born, Maracas, Lama, Tunic, and Yale.) The solution is &lt;a href="http://www.mit.edu/~puzzle/05/setec/metasolutions/neighborhood-6-solution.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;What one notes about this particular meta is that there are very few options for each word. When it came time to try solving the related super-meta, which involved these nine words plus 13 others (which I won't list here), we constantly were stymied at how impossible it would be to create any sort of super-meta with such limited fodder. The actual solution however, showed the constructor had an amazing degree of flexibility, and not only had numerous possibilities for each of the 13 secondary puzzles, but could easily change one if necessary.&lt;br /&gt;&lt;br /&gt;When developing a puzzle, it's always vital to determine how flexible your construction can be. A crossword with three stacks of three 15-letter entries is extremely difficult. And while it has been done, is it necessarily more fun to solve, or is it a puzzle where we simply admire the construction? A crossword with a loose construction, but fun clues and fun entries may not be as admirable, but is usually going to be more fun to solve.&lt;br /&gt;&lt;br /&gt;I've been guilty in the past of trying to construct puzzles that have an overly tight restriction, and the resulting puzzle suffers. I recently constructed a puzzle involving song lyrics. To keep a running theme, I tried to select only songs that fell into a certain category. Yet what I found is that I had very few options for the songs, and the solvability suffers as a result. So I may go back and cast my net wider, sacrifing the limiting theme, and choose song lyrics which will work better in this format, without worrying about commonality.&lt;br /&gt;&lt;br /&gt;Some people can pull it off of course, the cryptogram that encodes to related words, a crossword with only 19 black squares. But for the beginner, keep your possibilities open if you want to keep the puzzle fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111063404498913737?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111063404498913737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111063404498913737&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111063404498913737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111063404498913737'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/03/possibilities-are-endless.html' title='The Possibilities Are Endless(?)'/><author><name>Foggy Brume</name><uri>http://www.blogger.com/profile/08730721309821038212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111149901598726540</id><published>2005-03-22T05:40:00.000-08:00</published><updated>2005-03-22T05:43:35.986-08:00</updated><title type='text'>Link: Lessons learned from running a puzzle hunt</title><content type='html'>Eric Berlin has placed a &lt;a href="http://www.ericberlin.com/mt/archives/2005/03/a_ridiculously.html"&gt;report&lt;/a&gt; on his blog about his experiences running a puzzle hunt for high school students.  It's an excellent read.&lt;br /&gt;&lt;br /&gt;-Craig&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111149901598726540?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111149901598726540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111149901598726540&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111149901598726540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111149901598726540'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/03/link-lessons-learned-from-running.html' title='Link: Lessons learned from running a puzzle hunt'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111104056782972671</id><published>2005-03-16T22:16:00.000-08:00</published><updated>2005-03-16T22:22:47.830-08:00</updated><title type='text'>American Crossword Puzzle Tournament reportage, part one</title><content type='html'>The &lt;a href="http://www.crosswordtournament.com/2005/index.htm"&gt;2005 tournament page&lt;/a&gt; at the crosswordtournament.com website has links to quite a few news stories, pictures, and the like regarding the 2005 tournament. &lt;br /&gt;&lt;br /&gt;(I hope to collect a set of links to blog postings and other information sources about the tourney sometime this weekend, but this should do for a start.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111104056782972671?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111104056782972671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111104056782972671&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111104056782972671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111104056782972671'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/03/american-crossword-puzzle-tournament.html' title='American Crossword Puzzle Tournament reportage, part one'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-111098652016718297</id><published>2005-03-16T07:21:00.000-08:00</published><updated>2005-03-16T07:22:00.170-08:00</updated><title type='text'>Click in the Mud.</title><content type='html'>I keep trying to write about &lt;a href="http://www.clickmazes.com"&gt;Andrea Gilbert&lt;/a&gt;'s &lt;a href="http://www.clickmazes.com/planks/ixplanks.htm"&gt;Plank Puzzles&lt;/a&gt;, and I keep getting stuck.  Particularly, I keep getting stuck trying to solve the &lt;a href="http://www.clickmazes.com/planks/beast.htm"&gt;fifteen puzzles of the SwampBeast&lt;/a&gt;. I believe I've been at this for about two years.  Most of that time is spent with the memory of these puzzles blocked out. Then something happens, and I find them again and, oh, look at that, where did the last three hours go?&lt;br /&gt;&lt;br /&gt;These and the other interactive puzzles at &lt;a href="http://www.clickmazes.com"&gt;Clickmazes&lt;/a&gt; appeal to me because they encourage a more active approach to solving.  Instead of having to try to figure out a path of logic in one's head or on paper, a solver can just try what he thinks might work and see what happens. He might be right, in which case, hooray. More likely, he'll encounter an unexpected result, either because of a rule he forgot or an opportunity he missed. Sometimes it's advantageous, sometimes it's not; but the chance to surprise one's self is always exciting. &lt;br /&gt;&lt;br /&gt;There are other helpful functions. Occasionally, I find I've gotten myself into an advantageous position through no planning on my part. Being able to undo and see how I managed it is very helpful. In fact, because the applet saves the state of progress in the maze entirely, I've been able to save my progress, return months later, and replay my actions to see how I got there. Also, the fact that the program restricts impossible moves has kept me from finding false solutions in more than a few places.&lt;br /&gt;&lt;br /&gt;All of this helps make progress on the puzzles.  I may have spent months of my life working on fifteen puzzles, but when I started, I had none complete, and now I've solved all but two.  Which is why I keep coming back.  They're hard, but I know they'll be solvable.  With just a few more hours . . .&lt;br /&gt;&lt;br /&gt;&lt;em&gt;(Andrea Gilbert's plank puzzles are available for purchase as &lt;a href="http://www.puzzles.com/rivercrossing"&gt;River Crossing&lt;/a&gt;.)&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-111098652016718297?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/111098652016718297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=111098652016718297&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111098652016718297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/111098652016718297'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/03/click-in-mud.html' title='Click in the Mud.'/><author><name>Tablesaw</name><uri>http://www.blogger.com/profile/06279075059864440294</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-110991780861732381</id><published>2005-03-03T22:18:00.000-08:00</published><updated>2005-03-03T22:30:08.620-08:00</updated><title type='text'>A couple of links...</title><content type='html'>... before I forget, and while I work on my next puzzle theory posting offline:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.turkzeka.com"&gt;Turkzeka&lt;/a&gt; is a turkish site announced recently in the forums at the worldpuzzle.org site.  In addition to other puzzle items of note, the Turkzeka site has an archive of paint-by-numbers puzzles with more being added regularly.&lt;br /&gt;&lt;br /&gt;A Russian couple recently unveiled what is believed to be the world's largest crossword puzzle, shattering the old record.  More &lt;a href="http://english.pravda.ru/main/18/90/359/15041_crossword.html"&gt;here&lt;/a&gt; (in Pravda, no less).  (Via &lt;a href="http://www.advenio.com/macxword/blog/"&gt;the Mac Cruciverbalist blog&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;-- Craig&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-110991780861732381?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/110991780861732381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=110991780861732381&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110991780861732381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110991780861732381'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/03/couple-of-links.html' title='A couple of links...'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-110944305200915963</id><published>2005-02-26T10:36:00.000-08:00</published><updated>2005-02-26T10:39:00.543-08:00</updated><title type='text'>What Is a Puzzle?</title><content type='html'>Fuldu wrote about on element of a good puzzle &lt;span style="font-style: italic;"&gt;(&lt;/span&gt;&lt;a style="font-style: italic;" href="http://puzzlecannon.blogspot.com/2005/02/solvability.html"&gt;Solvability&lt;/a&gt;&lt;span style="font-style: italic;"&gt;)&lt;/span&gt;, and that reminded me that I wanted to try to define what a puzzle is in general. You'd think that I'd have gotten to it sooner, since it was one of the motivating ideas behind starting this blog, but I was distracted by fiddling with the &lt;a href="http://help.blogger.com/bin/answer.py?answer=627&amp;topic=22"&gt;Blogger template&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;On Google, the most prominent article on the subject is "&lt;a href="http://www.scottkim.com/thinkinggames/whatisapuzzle/"&gt;What Is a Puzzle?&lt;/a&gt;" by Scott Kim:&lt;blockquote&gt;My favorite definition of "puzzle" came out of a conversation with puzzle collector and longtime friend Stan Isaacs:&lt;ol&gt;&lt;li&gt;A puzzle is fun,&lt;/li&gt;&lt;li&gt;and it has a right answer.&lt;/li&gt;&lt;/ol&gt;&lt;/blockquote&gt;I think this is a good start, but it's too limiting. The requirement that a puzzle be "fun" is not only far too subjective, it also limits the field to what could be considered "good puzzles". At the &lt;a href="http://www.puzzlemuseum.com/"&gt;Puzzle Museum&lt;/a&gt; &lt;span style="font-style: italic;"&gt;(a site that ably documents physical puzzles)&lt;/span&gt;, there's a &lt;a href="http://www.puzzlemuseum.com/class/pzcla99a.htm"&gt;classification of mechanical puzzles&lt;/a&gt; by James Dalgety &amp; Edward Hordern that includes a broader definition:&lt;blockquote&gt;A PUZZLE IS A PROBLEM HAVING ONE OR MORE SPECIFIC OBJECTIVES, CONTRIVED FOR THE PRINCIPLE PURPOSE OF EXERCISING ONES INGENUITY AND/OR PATIENCE.&lt;br /&gt;&lt;br /&gt;A MECHANICAL PUZZLE IS A PHYSICAL OBJECT COMPRISING ONE OR MORE PARTS WHICH FALLS WITHIN THE ABOVE DEFINITION.&lt;/blockquote&gt;This is closer to a definition, but there are still issues with it. For one thing, it deliberately encompasses items that are designed solely to test dexterity. For another, I am not convinced that something designed solely to exercise patience is necessarily a puzzle. The best definition I've found so far comes from "&lt;a href="http://nickm.com/if/toward.html"&gt;Toward a Theory of Interactive Fiction&lt;/a&gt;" by Nick Montfort.  In the section "&lt;a href="http://nickm.com/if/toward.html#sec10"&gt;Puzzles and Their Solution&lt;/a&gt;, Montfort cites a &lt;a href="http://groups-beta.google.com/group/rec.arts.int-fiction/msg/8ab813e0740f5839"&gt;newsgroup post&lt;/a&gt; by Greg Cox with two requirements:&lt;blockquote&gt;&lt;ul&gt;&lt;li&gt;a puzzle has to have an objective&lt;/li&gt;&lt;li&gt;a puzzle can't be obvious&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;Later, Montfort adds that a puzzle is "a challenge" with these qualities. Montfort was trying to define a puzzle in the context of Interactive Fiction, and so more qualifications will be needed, but I think this is an excellent place to start. &lt;span style="font-style: italic;"&gt;(I'm not going to discuss IF very much in this post.  If you desperately want information about it now, you might want to visit &lt;/span&gt;&lt;a style="font-style: italic;" href="http://www.brasslantern.org/"&gt;Brass Lantern&lt;/a&gt;&lt;span style="font-style: italic;"&gt;.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1. A puzzle has an achievable objective.&lt;/strong&gt; Most definitions of a puzzle include a reference to an answer, a solution, or a goal. I like "objective" it's an adaptive word. It's a bit broader than Kim's "right answer;" it allows the possibility of multiple answers. It accepts that the point of a puzzle might be a method, not necessarily an simple answer. I think that the addition of "achievable" is a natural one. It's not necessary in the context of Montfort's original discussion, but it is in ours, where hoaxers occasional put impossible tasks into a form similar to a puzzle.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2. A puzzle is not obvious.&lt;/strong&gt; I'm just going to quote Montfort on this, rather than try to create a shallow, just-barely-not-plagiarized version of his excellent analysis:&lt;blockquote&gt;Obviously, there may be disagreement about what is "obvious" and what is not, but this criterion at least suggests an independent way of determining what is a puzzle and what isn't, one that does not refer to the author's intentions and the [solver]'s specific knowledge and aspirations. Any typical [solver] should be able to determine what is or isn't a puzzle simply by studying [it], without needing to interview the author or take a survey of other [solvers]. The other factors essential to the determination of "obviousness" should be not the mindset of the author or of a particular [solver], but the culture or subculture within which the work was published  along with the conventions of [the puzzle type].&lt;/blockquote&gt;&lt;strong&gt;3. A puzzle is a challenge from its creator.&lt;/strong&gt; In "Toward a Theory of Interactive Fiction," Montfort draws a useful distinction between puzzles and interesting bonuses. Discussing the final puzzle in the game &lt;cite&gt;&lt;a href="http://wurb.com/if/game/1"&gt;Adventure&lt;/a&gt;&lt;/cite&gt;, he claims that the score reported by the game &lt;span style="font-style: italic;"&gt;(349 out of 350 before solving this puzzle)&lt;/span&gt;:&lt;blockquote&gt;clearly presents a challenge to the interactor: to get the last lousy point, independent of successfully traversing and winning &lt;cite&gt;Adventure&lt;/cite&gt;. If the interactor had 350 points beforehand and dropping the magazine gave the interactor 351 pointsand there was thus no way to know beforehand that an extra point could be obtainedthis could be referred to as an Easter egg but would not be a puzzle. A challenge would not have been presented initially.&lt;/blockquote&gt;This also means that a puzzle cannot occur naturally. It is always artificial, or is artificially framed. If a reporter writes an article with three instances of three words that are homonyms of each other, it's not a puzzle. But if the reporter, or another person, presents the article with the frame "Can you find nine words that sound alike in this article", it becomes part of one.&lt;br /&gt;&lt;br /&gt;And that's all Montfort gives us. Right now, we have a definition of a puzzle that includes a game of chess: the objective is to win, it is not obvious how, and there is a challenge presented. To distinguish puzzles further, we turn to Greg Costikyan and Chris Crawford who tell us . . .&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4. A puzzle is static.&lt;/strong&gt;  Both &lt;cite&gt;&lt;a href="http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html"&gt;The Art of Computer Game Design&lt;/a&gt;&lt;/cite&gt; by Crawford and "&lt;a href="http://www.costik.com/nowords.html"&gt;I Have No Words and I Must Design&lt;/a&gt;" by Costikyan are focused on games, and in consequence, I believe both miss the boat slightly when defining games. But a puzzle being "static" is a useful idea. Many puzzles are clearly static: paper-and-pencil puzzles are clearly so. But there are others, like Rubik's Cube or &lt;a href="http://www.puzzleworld.org/SlidingBlockPuzzles/default.htm"&gt;sliding-block puzzles&lt;/a&gt;, that are clearly &lt;span style="font-style: italic;"&gt;reactive&lt;/span&gt;.  And we already pulled or initial definition from an &lt;span style="font-style: italic;"&gt;interactive&lt;/span&gt; medium. By "static," I mean that a puzzle must be predictable. No essential elements are subject to chance. In theory, every variable can be accounted for by the solver.&lt;br /&gt;&lt;br /&gt;For example, in the game &lt;a href="http://www.drod.net/"&gt;Deadly Rooms of Death&lt;/a&gt;you control an exterminator who must kill the creatures within a dungeon, room by room. These adversaries move according to preset rules. Those rules are not disclosed to the player, and the rules are occasionally very complex, but they are fixed. In fact, if you start from the same position in a room and duplicate a series of moves, the monsters will always respond in the same way. This game is a series of puzzles. In contrast, the "puzzle" game Tetris features randomized pieces that move at variable speeds, so that the same series of moves will produce extremely different results on different plays.&lt;br /&gt;&lt;br /&gt;I think the definition is almost complete, but there is still a class of items that needs to be eliminated. Under this definition, Dalgety &amp; Hordern can still claim that toys that test dexterity are puzzles, and Crawford can claim the same for simple games. So I add . . .&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5. A puzzle does not test physical traits.&lt;/strong&gt; This includes dexterity and hand-eye coordination, as well as strength, speed, stamina, height, weight, arm length and other abilities like knitting or singing in key. Any of these things might be tied into a puzzle in some way &lt;span style="font-style: italic;"&gt;(some larger puzzle events require these kinds of things)&lt;/span&gt;, but the puzzle is always separate from it. Many video-game puzzles feature this kind of distinction. The player may have figured out the method that kills the almost entirely invulnerable monster, but he may still be unable to actually defeat it if his hand-eye coordination is lacking.&lt;br /&gt;&lt;br /&gt;I think this is a good working definition. It seems to filter games, toys, problems and jokes out of the category of puzzles in a way that I find appropriate. But it does leave one gray area: Trivia. I'm fine with that, for now, because I don't have a clear idea of where it ought to go. Add that to the list of things to think about for this blog.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-110944305200915963?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/110944305200915963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=110944305200915963&amp;isPopup=true' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110944305200915963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110944305200915963'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/02/what-is-puzzle.html' title='What Is a Puzzle?'/><author><name>Tablesaw</name><uri>http://www.blogger.com/profile/06279075059864440294</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-110937031949112202</id><published>2005-02-25T14:02:00.000-08:00</published><updated>2005-02-25T14:25:19.496-08:00</updated><title type='text'>Solvability</title><content type='html'>Well, one of the major intents of this blog is to discuss the question of what makes a good puzzle. So, let's start there.&lt;br /&gt;&lt;br /&gt;In order to consider something a good puzzle, I as a solver look for it to be four things: Solvable, Challenging, Clever, and Fun. These characteristics are inter-related and share some degree of overlap, but I consider them to be four distinct problems for a constructor to overcome. To allow for discussion and comments and not making posts of an ungodly length, I'll write about each of the four separately, spread out over whenever I get around to it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Solvable&lt;/b&gt;: This requirement seems self-evident to anyone who has never constructed a puzzle (and many who have), but I've found that it can actually be the most difficult to achieve well. For one thing, the sort of person who would consider spending the necessary time and energy to create a puzzle is very often also the sort of person who, despite continuing efforts not to be arrogant about it, takes great pleasure in thinking of themself as smarter than other people. And it's much easier to smoulder internally with malicious pride at the knowledge that you know how something works and no one else can figure it out than it is to take joy in watching others prove that they are as smart as you. I think the best phrasing of this problem (as well as an excellent indicator of why it's such a problem) was made by &lt;a href="http://www.wizards.com/default.asp?x=mtgcom/daily/mg154"&gt;Mark Gottlieb&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;A puzzlemaker is creating a challenge — a mental showdown — between himself and the solver. &lt;i&gt;The puzzlemaker must set himself up to lose that battle.&lt;/i&gt;&lt;/blockquote&gt;[emphasis his]&lt;br /&gt;&lt;br /&gt;The problem being that puzzlers don't &lt;i&gt;like&lt;/i&gt; to lose at mental challenges and so the needs of the puzzle are at odds with the personality of the constructor.&lt;br /&gt;&lt;br /&gt;Secondly, and perhaps less reflective of my own personal character flaws, is the notion that the person who designed a puzzle is &lt;i&gt;never&lt;/i&gt; (to my mind) a good judge of its difficulty. If you try to look at it from the perspective of a solver, it's nearly impossible to effectively imagine how you might solve this if you didn't already know how it works. Knowing how it works allows you to spot and interpret the clues you've left far more accurately and effectively than an actual solver may. I think of this as the Heisenberg Uncertainty Principle of Construction. You can't both know the answer to a puzzle and determine it's level of difficulty. I didn't say it was an especially apt metaphor. That's just how I think about it. Of puzzles that I've edited (most notably the NPL cryptograms page), the puzzles I've constructed are far and away the ones that come back with the most comments about how I've misjudged the difficulty. So, maybe this is just reflective of my character flaws, as well, but I don't think so.&lt;br /&gt;&lt;br /&gt;Anyway, this is why testsolvers are such a crucially important part of the construction process. They can point out the rough edges and the steep climbs in a newly-created puzzle and help to make suggestions about how to help solvers to navigate them. But I would add that a testsolver who has examined your puzzle and offered advice on it is no longer a good candidate to comment on the revisions. See above for why.&lt;br /&gt;&lt;br /&gt;Thirdly, solvability also requires a certain amount of debugging. Puzzles with multiple reasonable solutions are difficult to consider solvable (unless the multiple solutions are part of the point, but that generally falls under Clever). Testsolvers can help with this, but because you're only going to have so many people you can cajole into testsolving, it's generally best to try to work these problems out before you hand it off to someone else. Or, better yet, set your puzzle up in such a way as to not easily allow for alternative answers. Good crosswords don't have unchecked letters. Good cryptograms try to keep the number of letter used only once to a minimum. Cryptic clues describe the solution in two ways. Partly these are done for stylistic reasons, but there's also value to these guidelines in that they dramatically limit the ways in which multiple solutions might occur.&lt;br /&gt;&lt;br /&gt;Finally, a truly solvable puzzle will have considered how to steer the solver back in the right direction if something goes awry. This is especially true of multi-part puzzles where the answer to one piece feeds into the next. An error in the first part will compound in the second and generally make progress any further quite difficult. Providing some means by which the solver can find their error helps to alleviate this problem. The various ways of doing this tend to be specific to the puzzle at hand, but often include the use of apropos flavortext, providing enumerations, or alphabetizing clues by solution word.&lt;br /&gt;&lt;br /&gt;In short, Solvability is often where much of the effort of puzzle construction comes in, whereas the other categories are generally better driven by creativity, skill, style, and artistry. And that's why it's typically the most difficult to address. For me (and I imagine for most constructors), the initial idea and insight of a puzzle is the fun part of construction, along with presenting the end product to an audience. Banging away at it in the middle to make sure everything runs smoothly is just hard work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-110937031949112202?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/110937031949112202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=110937031949112202&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110937031949112202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110937031949112202'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/02/solvability.html' title='Solvability'/><author><name>Fuldu</name><uri>http://www.blogger.com/profile/15512220266036709482</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-110936361468353111</id><published>2005-02-25T12:32:00.000-08:00</published><updated>2005-02-25T12:34:49.840-08:00</updated><title type='text'>Gutter Minds</title><content type='html'>Of the first four posts to this blog, &lt;a href="http://puzzlecannon.blogspot.com/2005/02/teeny-tiny-news-tidbit.html"&gt;fifty&lt;/a&gt; &lt;a href="http://puzzlecannon.blogspot.com/2005/02/flavortext.html"&gt;percent&lt;/a&gt; have made reference to puzzles unsuitable for a family magazine. I don't know whether to be heartened or disturbed. &lt;span style="font-style: italic;"&gt;(Don't say both. I don't think I want to be someone who is routinely heartened by disturbing things.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;For readers who are not members of the &lt;a href="http://www.puzzlers.org/"&gt;National Puzzlers' League&lt;/a&gt; &lt;span style="font-style: italic;"&gt;(at the moment, all of the team members of this blog are)&lt;/span&gt;, the &lt;cite&gt;Underground Enigma&lt;/cite&gt; is a very irregular publication of puzzles by League members. And it is rife with sometimes aggressively lewd puzzles. It's part of a long-standing tradition. A history of the century-old League includes mention of meetings where members would give the same kind of naughty noodlers to each other in person.&lt;br /&gt;&lt;br /&gt;The changes are often rather superficial, though.  Take a look at the &lt;a href="http://www.cruciverb.com/index.php/htmlpages/151"&gt;specifications for Jim Jenista's Banned Crosswords&lt;/a&gt;, and compare it to the &lt;a href="http://www.cruciverb.com/index.php/htmlpages/115"&gt;specifications for the New York Times Crossword&lt;/a&gt;. They're extremely similar. And the puzzles in the &lt;cite&gt;Underground Enigma&lt;/cite&gt; are identical in form to the ones in the NPL's regular magazine, &lt;cite&gt;&lt;a href="http://www.puzzlers.org/mini/"&gt;The Enigma&lt;/a&gt;&lt;/cite&gt;.&lt;br /&gt;&lt;br /&gt;These publications &lt;span style="font-style: italic;"&gt;(and other lewd puzzles)&lt;/span&gt; are clearly a reaction to the vague standards of decency that are applied to most widely-available puzzles. They're a statement that a puzzle can, in fact, be about anything. Just because the New York Times won't print a crossword featuring saucy puns with dirty words doesn't mean they can't exist. And, in fact, they can be very good.&lt;br /&gt;&lt;br /&gt;Although I'm advocating adult puzzles, I'm not advocating changing the general standards of decency. They exist for the same reason that proscriptions against political bias and religious proselytizing exist in puzzles for a wide audience. A constructor lays out a path of thought for a solver, and it's common courtesy to refrain from forcing the solver to accept opinions or ideas that he is reasonably averse to. To do otherwise loses a solvers trust and usually drains the enjoyment of a puzzle.&lt;br /&gt;&lt;br /&gt;Of course, that's only true when the audience is expected to have a diversity of opinions. If a puzzle is going to a group that is homogeneous &lt;span style="font-style: italic;"&gt;(such as readers of a magazine with express political views)&lt;/span&gt;, self-selected &lt;span style="font-style: italic;"&gt;(like the people who signed up for &lt;cite&gt;Banned Crosswords&lt;/cite&gt;)&lt;/span&gt;, or very small &lt;span style="font-style: italic;"&gt;(like the recipients of puzzles made specifically for them)&lt;/span&gt;, then the standards change.&lt;br /&gt;&lt;br /&gt;And it's a good thing too.  Otherwise it would be a lot less fun to write puzzles for my girlfriend.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-110936361468353111?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/110936361468353111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=110936361468353111&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110936361468353111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110936361468353111'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/02/gutter-minds.html' title='Gutter Minds'/><author><name>Tablesaw</name><uri>http://www.blogger.com/profile/06279075059864440294</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-110936120478731631</id><published>2005-02-25T11:46:00.000-08:00</published><updated>2005-02-25T11:53:24.790-08:00</updated><title type='text'></title><content type='html'>Among the other fun things happening at the American Crossword Puzzle Tournament, this &lt;a href="http://www.crosswordtournament.com/quilt.htm"&gt;quilt &lt;/a&gt;will be on display; it will later be auctioned off on E-Bay for charity.&lt;br /&gt;&lt;br /&gt;The puzzle on the quilt itself is apparently one constructed by Will Shortz and published under the editorship of Margaret Farrar in the 1970's.  I haven't solved the puzzle myself, but from the looks of the grid it would seem that before WS became the Grand Poobah of All Things Crossword at the NYT, he did have some constructing chops of his own.&lt;br /&gt;&lt;br /&gt;Via the &lt;a href="http://forums.nytimes.com/top/opinion/readersopinions/forums/crosswordsgames/todayspuzzle/index.html?offset=15252&amp;amp;fid=.f57b33e/15252"&gt;NYTimes forums&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;-- Craig&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-110936120478731631?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/110936120478731631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=110936120478731631&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110936120478731631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110936120478731631'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/02/among-other-fun-things-happening-at.html' title=''/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-110935898811439082</id><published>2005-02-25T10:58:00.000-08:00</published><updated>2005-02-25T11:24:54.356-08:00</updated><title type='text'>Flavortext</title><content type='html'>One of the few minuses to this year's &lt;a href="http://www.mit.edu/~puzzle/"&gt;Mystery Hunt&lt;/a&gt; was a surprising lack of flavortext. A few puzzles here and there offered up some minimalist flavortext, but nothing like in years past. I understand the objections that Setec Astronomy posted in their livejournal blog, but disagree with the overall condemnation.&lt;br /&gt;&lt;br /&gt;My own philosophy towards flavortext is that:&lt;br /&gt;&lt;br /&gt;A) It should convey part of the story behind the puzzle, whether it's an independent puzzle or part of a larger set. Certainly Ucaoimhu's cryptics (such as Underground Enigma 3 cryptic "F***, It's a Cryptic") could be introduced much more succinctly, but the background provided more of a raison d'etre to the puzzle, a more pronounced sense of involvement with the theme. Well-written flavortext, like any writing, should engross the reader without presenting the reader with tangents and distractions.&lt;br /&gt;B) It should confirm "a-ha"'s or provide additional cluing, but not be the only source of cluing. An otherwise excellent idea for a puzzle involving cliches from the 2004 MITMH was hampered by the reliance of the reference to the Prophet's Birthday as an indicator to take certain words. This is way too indirect, mostly because lengthy flavortext can lead solvers in untold different directions.&lt;br /&gt;C) If it is the only source of cluing, make it short and sweet. An excellent 2003 MITMH involving an Etch-a-Sketch and opposites clearly indicated in the flavortext that opposites were part of the puzzle.&lt;br /&gt;&lt;br /&gt;Flavortext doesn't have to clue at all however. It can provide a thematic backdrop for the puzzle, and again drop hints, but it shouldn't distract the solver, or rely on those hints for solving purposes.&lt;br /&gt;&lt;br /&gt;Thoughts?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-110935898811439082?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/110935898811439082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=110935898811439082&amp;isPopup=true' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110935898811439082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110935898811439082'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/02/flavortext.html' title='Flavortext'/><author><name>Foggy Brume</name><uri>http://www.blogger.com/profile/08730721309821038212</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-110930707283082026</id><published>2005-02-24T22:50:00.000-08:00</published><updated>2005-02-28T18:30:41.040-08:00</updated><title type='text'>The puzzle "groove"</title><content type='html'>One of the things that sometimes intrigues me as a puzzle constructor is how the creative process involved in creating puzzles is very much a product of not only who I am (background, interests, and tastes), but also whatever state I happen to be in. If I'm "in the groove", things go well; if I'm not, I might as well go watch TV, or trim my toenails, or whatever. I think one of the reasons things work this way for me is because for me, puzzle construction involves a type of focussed play. Sometimes my current state affects my ability to engage in this focussed play, in which case my ability to construct is also affected.&lt;br /&gt;&lt;br /&gt;Today was a rather extreme example of this. I had my puzzle binder with me in my satchel on the bus, and I was able to construct quite happily and productively on both the half-hour bus trip to work and the trip back home. (You might laugh, but it's usually relatively quiet, and for the most part the trip lacks interruptions or distractions.) I had planned to work on something else construction-wise after supper - the crossword puzzle for my almost-monthly regular crossword gig - but the people I share my house with were tired and cranky (and one was not feeling well either) and there was a modest amount of tension in the air for a little while. I tend to pick up on other people's tension very easily, and tonight was no exception. Sure enough, I lost the relaxed state I had achieved earlier in the evening, and the evening was a washout from a constructing perspective, even though I had been constructing productively just an hour or two earlier.&lt;br /&gt;&lt;br /&gt;Another side effect of this is that the more I'm in the puzzle-constructing groove, the more I tune other things out, and that includes people. Fortunately, my housemates are very good about this, but I do have to be careful about not ignoring other people (like my girlfriend).&lt;br /&gt;&lt;br /&gt;-- Craig K.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-110930707283082026?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/110930707283082026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=110930707283082026&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110930707283082026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110930707283082026'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/02/puzzle-groove.html' title='The puzzle &quot;groove&quot;'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-110929535791331547</id><published>2005-02-24T17:25:00.000-08:00</published><updated>2005-02-24T17:35:57.916-08:00</updated><title type='text'>Teeny Tiny News Tidbit</title><content type='html'>For those of you who pre-ordered the Banned Crosswords book that was being pre-sold at the American Crossword Puzzle Tournament in Stamford last year, the preordered books have just been mailed out on Wednesday, February 23rd.&lt;br /&gt;&lt;br /&gt;(Via the &lt;a href="http://forums.nytimes.com/top/opinion/readersopinions/forums/crosswordsgames/todayspuzzle/index.html?offset=15127&amp;amp;fid=.f57b33e/15127"&gt;NYTimes forums&lt;/a&gt;.)&lt;br /&gt;&lt;br /&gt;--Craig K.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-110929535791331547?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/110929535791331547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=110929535791331547&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110929535791331547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110929535791331547'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/02/teeny-tiny-news-tidbit.html' title='Teeny Tiny News Tidbit'/><author><name>Craig K</name><uri>http://www.blogger.com/profile/12283026775272276448</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-11048995.post-110925704407533725</id><published>2005-02-24T06:56:00.000-08:00</published><updated>2005-02-24T13:38:33.230-08:00</updated><title type='text'>Origin</title><content type='html'>In my &lt;a href="http://tablesaw.livejournal.com/"&gt;personal blog&lt;/a&gt;, I &lt;a href="http://www.livejournal.com/users/tablesaw/259151.html"&gt;wrote&lt;/a&gt; &lt;i&gt;(vaguely)&lt;/i&gt; about creating a blog about puzzles. This is it. The mission statement is on the main page: &lt;blockquote&gt;A group effort exploring the design and aesthetics of puzzles from the points of view of creators and solvers.&lt;/blockquote&gt;Of course, I'm the entirety of the group, right now, but that should change shortly.&lt;br /&gt;&lt;br /&gt;My goal, right now, is to start a discussion about what puzzles are, how creators and solvers approach them, what makes them good or bad, what makes them clean or broken, and what makes them fun or excruciating. The scope of puzzles will be wide. This blog won't focus only on crossword puzzles or pencil-and-paper puzzles. Puzzles of all sorts, including logic puzzles, video-game puzzles, mechanical puzzles, etc. will be included.&lt;br /&gt;&lt;br /&gt;In doing all this, the blog will try to keep readers linked to puzzle content on the Web; it will also try to stay up to date with non-Internet puzzles too. And because the people who work &lt;i&gt;(or will work)&lt;/i&gt; here have other interests, you can expect to find occasional diversions into games, trivia, language, math, and other areas.&lt;br /&gt;&lt;br /&gt;So, welcome. Let's see if this can stay afloat until July.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11048995-110925704407533725?l=puzzlecannon.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://puzzlecannon.blogspot.com/feeds/110925704407533725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=11048995&amp;postID=110925704407533725&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110925704407533725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11048995/posts/default/110925704407533725'/><link rel='alternate' type='text/html' href='http://puzzlecannon.blogspot.com/2005/02/origin.html' title='Origin'/><author><name>Tablesaw</name><uri>http://www.blogger.com/profile/06279075059864440294</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry></feed>
